For example in one playthrough you may get a few characters killed along the way but ultimately succeed in your goals, while another may have literally everything go wrong and everyone hates you. It’s a simple system that allows for a huge amount of choice and consequence that feels like it matters. As you make decisions, you are constantly earning and spending these resources which then in turn passively affect other choices and factors like other people’s or a group’s opinion of you. Health is very similar to willpower, but allows you to perform physical feats instead with the same caveats when you run out. Willpower allows you to make difficult decisions, such as deciding to tell your friend the full truth about your dreams, but running out of willpower will make you impaired. some choices will be made for you, while low rage can help her be more analytical and see both sides of a situation. Rage at high levels can motivate Maia to take action, good or bad, but also makes her more difficult to control, i.e. You’ll find Maia’s level of rage, willpower, and health at the top of the screen at all times, so let’s go through them in order. Werewolf is a game about rage and how it helps you accomplish certain goals, along with some things you regret to quote the opening lines. Werewolf: The Apocalypse – Heart of the Forest is a text adventure game with a focus on player choices the likes of which I’ve never seen in a game before. What questions you’re asking, however, are completely up to you. You, Maia Boroditch and a fellow college student take a trip to Białowieża, the town in which the forest from your dreams is located, to find some answers. These dreams are filled with strange symbols, spirits, beauty, and violence. A strange forest has been haunting your dreams for as long as you can remember.
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